Tuesday, November 11, 2008

Sunday, October 19, 2008

Sunday, October 5, 2008

Monday, September 29, 2008

Project X - Update

Here's the latest codefreeze for Project X:


Project X - First Level

I'm almost ready to deploy the first level of Project X. I have completed collision detection, targeting, sprite animation and sprite health.


1. Scoring
2. AI

Remember to click the google ad at the right of the page :)

Sunday, September 28, 2008

Project X - Sprite Animation

I've managed to render sprite animation in the RayCaster Engine. Here's a preview.

btw, I still don't know how to take good video...but you can still see what's still going on.

Remember to click the google ad. I'm up to $2 so far :( -->

Thursday, September 25, 2008

Cool Explosion Sprite Generator

If you are looking for a good explosion sprite generator, look no further: http://www.kenginegaming.com/explogen2page.php

It's really easy to use. I will use some of the effects in the next Project X update.

Kengine Gaming

Sunday, September 21, 2008

Project X Source Release

This release of Project X works with the new Zune 3.0 firmware update.  

Here's what I have so far:

1.  Pixel Level Collision Detection
2. Sprite Rotation

Here's what's needed:

1.  Sprite Movement Animation
2. Background Textures
3. Sprite Kill Animation

Here's the TODO List:

1.  Sprite Health

Please remember to click on the google add, because the more you click the adds...the more I get paid.  Also I will setup a "donate" button soon.


The source to Project X is avalible here:


XNA Game Studio Express Update

Ok...I found my problem.  It turns out that the XNA Game Studio Express (CTP)  doesn't work.  In order to use the Zune 3.0 firmware, it must be used with XNA GSE (Beta) which can be downloaded here:  XNA Game Studio Express (Beta)  

Also,  the conversion from CTP to Beta must be performed manually.  Directions to do this can be found here:  http://creators.xna.com/en-us/XNAGS3BetaReadMe 

Updates to Project X coming soon ;)

Waiting For The Next XNA CTP Release

Well, I did what I don't usually do.  Upgraded the firmware on my Zune before refering to the forums and you guessed it, XNA GSE doesn't work.  Good news though, It appears that we will be allowed to deploy games to the zune without manual deployment...Just upload the game and go.

I'll keep you posted as the updates come out.

Saturday, September 20, 2008

Enhanced Collision Detection

I don't know why my videos suck, but hopefully you can make out what's going on. I have increased the sensitivity of the collision between the "shooter" and the "enemy" down to "pixel-resolution". I have also added navigation at the top left of the screen.

Tuesday, September 16, 2008

Project X Targeting and Collision Detection

Ok... It's been a couple of weeks. I had a couple of hours to test a "proof of concept" on the targeting and collision detection of the game. Here's what I have so far.

Saturday, September 6, 2008

Project X Video

Here's a sample of the work completed so far using a 30Gb Zune and XNA 3.0

Project X Video

This is where we're at so far. Managed to get the XNA framework working and deployed a basic 3D game engine developed by Nick Gravelyn 2008.

Tuesday, September 2, 2008

Project X

Project X is a sudo 3D 1st person shooter created for Zune. Coming Soon.